Todays Berkman Lunch was on "Designing for Remix: Computer-supported Social Creativity" by Andres Monroy-Hernandez. Andres, who is a PhD candidate at the Media Lab, designed the Scratch community online and now splits his time between the Berkman Center and Microsoft Research. Since I recently helped start a creative writing centre in London, I was very keen to see how Andres worked to build community among creative learners online.
I first learned Scratch during a class on creative learning with Mitch Resnick, Sherry Turkle, and Karen Brennan. I also conducted a short ethnography on what happens on Scratch when learners get stuck. One possible strategy for getting unstuck involves looking at and modifying others' projects from the Scratch website. So I was excited to learn more from Andres about the values and practices of the Scratch community, as well as the design principles which support them.