environment

Environment in the context of civic media work refers to activities concerned with responsible and safe use of the natural
environment of our communities. It includes information gathering and sharing, organizing for action, promoting political awareness, and concerns about public health.

Our projects

Cartagen

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Cartagen is a set of tools for mapping, enabling users to view and configure live streams of geographic data in a dynamic, personally relevant way. Today's mapping software is largely based on static data sets, and neither incorporates the time dimension in its display nor provides for real-time data streams.

How might communities use it?
Applications include mapping real-time air pollution, citizen reporting, and disaster response. Cartagen, built in HTML5, and viewable on mobile devices such as the iPhone and Android platforms, helps users to analyze and view shared geodata from multiple sources. Cartagen is a dynamic map renderer which employs Geographic Style Sheets (GSS), a cascading stylesheet specification for geospatial information—a decision which leverages literacy in CSS to make map styling more accessible. However, GSS is a scripting language as well, making Cartagen an ideal framework for mapping dynamic data.

At what stage of development is it?
Cartagen is being tested and is available for testing: http://wiki.cartagen.org/wiki/show/HomePage

Other collaborators: David Small

Project team: 
Jeffrey Warren

extrACT

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ExtrAct, a set of Internet-based, databasing, mapping and communications technologies for communities impacted by natural gas development, is a novel platform for community education and civic action.

Its objective is to create and distribute open-source, web-based tools for mapping, analyzing, and intervening in this industry based on supplementing data obtained from state and federal agencies with user generated reports, complaints, and experiences.

All of these tools, though accessible individually, will share information through a unified database. Given that these tools will be serving both urban and rural populations, we are also developing innovative paper and phone interfaces to the web-services. To develop these tools we are working with a network of lawyers, citizen’s alliances, national activist organizations and environmental health experts in Colorado, New Mexico, Ohio, New York, Pennsylvania, West Virginia and Texas.

How might communities use it?
By geographically displaying the data, ExtrAct tools provide a textured sense of how issues related to oil and gas differ among the legal, social, and physical landscapes of various communities. Regional views and rates of complaints might differ significantly, or a company may behave differently depending on the legal, social and physical place. The ExtrAct system will hopefully illustrate those differences and provide the means for geographic communities to generate information about their own particular conditions as well as allow them to connect with, learn from, and act in concert with other geographic communities that share similar issues or engage with similar companies. Through the ExtrAct tools users will be able to contact other users with issues related to theirs as well as experts who may be able to assist them. Likewise experts interested in oil and gas will be able to contact community groups and individuals reporting information potentially useful to them.

The tools’ source-code will be licensed with a Creative Commons or an alternative free and open source software license to encourage continued adaptation and optimization of the tools themselves. Eventually we aim that the tools will be adopted, served and adapted by the community groups that use them rather than require any long-term support from MIT. We have code repository that is currently accessible upon request.

At what stage of development is it?
As part of the tools’ structure and to speed development to meet the emerging needs of communities in the booming Marcellus Shale region (including parts of Ohio, New York, West Virginia and Pennsylvania), we are staggering the rollout of the tools. First, we are deploying the primarily web-based tool, Landman Report Card, to the urban group we are working with in Cleveland; we hope to then spread the tool to other citizen’s groups in the Marcellus Shale area. We have also begun testing of LRC in community groups in Texas, New Mexico and Colorado. We are currently working with communities in Ohio, New Mexico and Texas to develop a moderation system for LRC based on feed back received during testing. Once that moderation system is in place we will be going live with the site.

While rolling out LRC we are iteratively developing functions for another tool, Drill Well.

Project team: 
Christina Xu
Project team: 
Dan Ring
Project team: 
Sara Wylie

Awareness-Mapping

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We are exploring how the creation of interactive maps can cultivate awareness about local environments, supporting civic engagement by helping community members communicate new perspectives.

To this end, we are developing a set of technologies and strategies that help people create, share, and discuss "awareness-maps" -- nonliteral, interactive representations of places, people, and experiences that help the creators (and their audiences) express and understand their environments in new and unanticipated ways.

We are considering three categories of environments:
* micro-geographies: hyper-local spaces, like a rooftop, a bedroom, or a street corner
* micro-events: short periods of time, like a carnival, a flash mob, or a forest excursion
* micro-reactions: sets of contextualized emotions, like a joyful occasion, a frustrating meeting, or a playful gathering

How might communities use it?
We are using Scratch (for easy creation of interactive media) on the Nokia N810 Internet tablet (for easy mobile capture of in situ images and audio) as our central tool for creating the maps.

At what stage of development is it?
We will conduct initial workshops with groups in Boston and in Bangalore, India.

Project team: 
Jay Silver
Project team: 
John Maloney
Project team: 
Karen Brennan
Project team: 
Mitchel Resnick

TimeLab 2100

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TimeLab 2100 is anugmented reality (AR) game. It was designed to create a participatory educational experience, leveraging existing AR technology in which participants consider and discuss local issues of scientific and societal significance and prompting civic media and citizen/political action.

TimeLab 2100: Game Description
It is the year 2100 and the TimeLab needs your help. Climate change has not been kind to Cambridge, Massachusetts, or the rest of the world. TimeLab researchers have determined that a pivotal election held in 2008 might have changed the course of history. As players in this AR game, your goal will be to research possible laws to put on the 2008 ballot (out of 17 possible laws, TimeLab can put 5 on the ballot). Players will factor in two things about each potential law:

  1. Each law has a predetermined impact rating (low impact, medium impact, high impact)
  2. Each law has a pre-determined popularity rating (unpopular, somewhat popular, very popular)--meaning how likely a law is to pass (reminder: players are just putting laws on the ballot, which still must be voted upon).

As players walk around outside, they meet virtual characters or get other virtual information to tell them about the laws. Then the players reconvene, review what they learned during the outside portion of the game, and prepare a thirty-second plea to the group in which they nominate potential laws. As each new law is mentioned, it is added to a 3x3 grid reminding the group of its impact/popularity. Once all groups have spoken, the non-nominated laws get put aside. Then each player (or team of players) gets ten minutes during which they decide where to cast their three votes. When the voting is complete, the whole group sees which laws got the most nominations. Then to account for whether a law is voted into legislation, a 20-sided dice is rolled to determine if votes pass (1/20 unlikely, 10/20 moderate likely, 19/20 very likely). Outcomes are read for each of the laws which DID pass.

Additional collaborators: Joshua Sheldon, Judy Perry, Marleigh Norton

How might communities use it?
Can be used to see what the impact of two competing proposals would mean to a neighborhood, town, campus, etc.

At what stage of development is it?
Deployed at the Cambridge science festival, a summer camp for students at MIT, and at the conference last summer.

Related Tools & Resources: 
TimeLab 2100 software toolkit
Project team: 
Eric Klopfer

Community Partners & Projects

New School Student Ambassadors

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The Project will provide an international project-based participatory learning experience that:

  • Improves language and media literacy skills
  • Enhances cross-cultural creativity and innovation by developing critical thinking skills
  • Focuses on 21st century collaboration and communication skills
  • Builds story telling, persuasion, and presentation skills for US and Chinese students
  • Project-based educational programs will be delivered to teams that combine Chinese and US students through online, interactive environments making maximum use of social media, social production, collaboration, and communication (text, audio, video) tools. New School Student Ambassadors has fully developed and piloted joint US-Chinese participatory learning, project-based programs using open source course management, electronic portfolios, and activity management systems. Through a network of collaborating professionals and organizations, we support teacher/coaching professional development in both China and the US.

    Citizens Market

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    Citizens Market, Inc. is an exciting new nonprofit organization in Cambridge, MA, that is developing a user-generated website for ethical consumption, where information about corporate behavior is organized into scores that consumers can see while they shop.

    Citizens Market will invite anyone to contribute information – i.e., a review and a rating – for any company’s performance on a certain issue, such as treatment of minorities, political lobbying or toxic emissions. Submissions will be reviewed and rated for quality by peers, so that persuasive reviews have a higher impact on the company’s final score. For each company, the website will automatically generate a “report card” of issue scores. Each company’s profile will be linked with its brands and products’ barcodes. We’ll post our algorithms and code base to ensure total transparency and encourage feedback.

    Rye Reflections

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    Can a citizens' publication work in a community of 5000?

    Rye Reflections started in June, 2005, in the New Hampshire seacoast community of Rye. It publishes monthly, and members meet once a week for two hours at the Rye Public Library.

    Envisioning Jerusalem through Media Barrios and Performance Spaces

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    Envisioning Jerusalem through Media Barrios and Performance Spaces:
    Proposing Pilot Media Barrios in Kafr Aqab and Shuafat RC

    This project is a winner in the "Just Jerusalem" competition sponsored by MIT's Jerusalem 2050 project.

    The city of Jerusalem today faces a contested reality to balance the needs of its multiple identities and geo-political stature in the midst of the ongoing conflict in Israel-Palestine.

    Recent blog posts, discussions, and resources